ftl pike beam vs hull beam. Glaive does 12, Hull does 8. ftl pike beam vs hull beam

 
 Glaive does 12, Hull does 8ftl pike beam vs hull beam  Press J to jump to the feed

Hull Laser 2 is a perfectly fine weapon. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Sludge: Sludge is a 6. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Zoltan Shield is an augmentation that grants energy shielding which protects ship's standard shields, hull, and crew from any damage until it is depleted. Reply . ). Ion Blast I. Plus going into the Flagship fight I thought. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. . P. It deals 60 crew damage per tile hit. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. These collisions can be accidental or planned (example). If you're looking for a weapon to fill a specific role, then these might be the ones you want. Laser Charge (S) Laser charger (S) is a really flexible. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). This random event occurs in: Civilian Sector The Long-Ranged Scanners will detect ship presence. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. Take for example the Glaive beam, which does 3 damage per room. Edit. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Long beam lets you hit most. Burst laser II, pike beam. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. If the value weren't negative, the 3 damage would be dealt to the system as well. Artillery Beam. Mac or PC. It was a dumb micro mistake on my part. Plasma storm incapacitated ships. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Business, Economics, and Finance. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Edit: I added it to the guide. 25 lasers per power required, as opposed to 1. Oh ye gods, glaive beam. FTL: Faster Than Light Wiki is a FANDOM Games Community. Hull missile does neither very well. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Honestly, I prefer the Hull Beam more than the Pike Beam. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Edit. General []. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Open menu Open navigation Go to Reddit Home r/ftlgame A chip A close buttonWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Plus going into the Flagship fight I thought. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Pike Beam: A solid choice if you have the required accompanying weaponry. Bombs can miss, but not when targeting your own ship. I forgot about beams working on the zoltan shield actually. Is there any ship in FTL that can beat USS. They deal no hull damage,. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. glaive. Plus going into the Flagship fight I thought. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. Chain Vulcan. The Hull beam does double damage on systemless rooms, so it can either punch out systems or do bulk damage. #3. Hull Beam: Similar length to the Pike Beam, but can sometimes deal a small amount of extra damage if the enemy has a lot of rooms. I'd say 5 is average. These collisions can be accidental or planned (example). Heavy laser 1 is a very solid weapon. ago. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Hull charges faster. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Level 3 Hacking plus even a Hull Beam deals a terrific amount of damage. BEAM_HULL Title Hull Beam Short title Hull Beam Description This beam is most powerful when targeting large, empty sections of hull. Ion while not the best opens up fun options. Bombs teleport themselves directly into rooms, bypassing shields and defense drones. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. The difference between the Heavy and the Hull's recharge time can be the difference between the enemy's Pike beams or other similar weapons getting to fire. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Defense Drone Mk I is useful. Press question mark to learn the rest of the keyboard shortcutsWas at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Don't knock the Hull Beam until you've tried it. Halberd Beam Dual Laser Augments: Weapon Preigniter NOTE: This ship does not come with Oxygen. Their benefits range from improving stats (FTL Recharge Booster, Automated Re-loader) to granting entirely new. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. 3 shots for 3 power is still good, since it has the whole breach chance thing. If you can break shields, pike beam works well. It doesn't. May 25, 2014 @ 6:16pm For me it's by far and away the best item in the game. Auto-ship attacking civilian. We make choices like this everyday, they are part of us. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Flak plus halberd is my favorite combo in the game. No, the best thing to go with beams are lasers and flak. I'd say try things, see what you like. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Combat Drone has the advantage of being able to hit shields and have some effect when their shields aren't entirely down. P. It's pretty much a slightly better Pike Beam, since in practice the extra length rarely lets you hit extra rooms, the cooldown is shorter, and the extra damage on empty rooms is just sort of icing on the cake. 3 shots for 3 power is still good, since it has the whole breach chance thing. Also, the beam moves faster, and spreading the damage. 3 power for 3 shots vs 3 power for 2 shots? No argument here, Hull Laser 2 rules. 1. Arguably the fastest, safest and cheapest way to kill enemy crew. This is a list of useful guides regarding FTL. Flak weapons fire waste debris in a shotgun-like blast. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. The Pike Beam would get knocked offline several times throughout the flagship battle, and that would limit my damage output significantly. I forgot about beams working on the zoltan shield actually. The easiest way to test this is with the Slug Cruiser - it starts with the anti-bio beam. Laser spam is fun. FTL on Steam: came from my stream on July 20th, 2021. instead of slicing the hull with beams: I've a thing for FTL high scores. I guess if you were massively geared towards boarding. That said, after some reconsideration I have to agree, pike beam is not on the same level as the other weapons, so I'd bump it down to "Good" tier (can't edit OP anymore) Also, I think I mixed up the ranking of hull laser 1 & 2 by accident. Mac or PC. Also, teleport some people into the middle-right weapons station first, because it's the one that shoots missiles that penetrate shields. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. S. Stay away unless you really know what you want them for. Hull BEam. Auto-ship fight in asteroid field. Sure, they do a lot of damage, but you have to get the shields down first. Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. We make choices like this everyday, they are part of us. For testing purposes Zoltan B is easiest to use though, since it is powerful and starts with the Pike beam. The Drone Control system powers drones, which act automatically and cannot be controlled directly. Plus going into the Flagship fight I thought. Rebel fight among Rebel fleet. Rebel fight. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Rock B: 908. Mac or PC. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. FTL: Faster Than Light Wiki is a FANDOM Games Community. Sure, they do a lot of damage, but you have to get the shields down first. The Hull Beam is a weak weapon typically. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. 13. Rebel fight in plasma storm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hull: 20; Reactor: 32; Crew: The remaining crew from the previous stage (Minus the one in the Beam room if left alive). View source. Add a comment. With 2 shields active, it will do 1 damage per room, because 3-2=1. They’re good and the synergy is fun, but it’s a whopping 4 bars and even 2 shields get annoying as you need to sink 3 ion shots into them just to buy a window for the Pike Beam. "An unexplained technology creates this nearly impenetrable shield. 4 Twinge • 8 yr. This list of random events is called directly in Slug Controlled Nebula and Slug Home Nebula, but is also used to fill out a sector when there are more beacons on the map than selected events for that sector. Hull missile does neither very well. Charge Ion is pushing it and you need a fully trained weapons guy. It doesn´t matter which ship you use. It also cannot man systems, and when it attacks an enemy it deals a fixed amount of 5. For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Heavy Crystal II / Heavy Crystal I. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. Cheeky Swipe in Action: Or, Neutralizing a Pike. when it works, it works very well. Each laser shot temporarily removes a shield layer. View Mobile SiteI'm sure you've imagined how the millenium falcon, enterprise or Normandy would work in FTL. I'm wondering how to make these work. I'd say 5 is average. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Cargo cults often develop during a combination of. Oh, sure, it causes 4 hull missiles but you need ammo for. Raw DPS of Beam Drones and Combat Drones are roughly the same - Beam can hit 2 rooms, but always takes. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. Press question mark to learn the rest of the keyboard shortcuts. Fire Beam / Fire Bomb. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. All done on hard mode. Only the energy. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. 0s. I or II; A lot of. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. R. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. If you wanted to play it safe, Flak + Hull 2 + Hull 1 is probably a game winning setup already, but you may end up a little tight on scrap depending on the difficulty and Hull 2. Beam drone I also needs a longer beam duration so that it is more likely to hit two rooms once in awhile. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Shotgun or rifle. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. For the tables of all weapons, see Weapons (tables). Hull Beam isn't terrible. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Once all shields are down, flak can hit rooms and deal damage to system, hull, crew. Combat I and. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Flak works super-well because it knocks all the shields out at once. Rebel fight among Federation and Rebel fleets. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. The Pike Beam is a fairly standard weapon. Burst Laser I. Still a useful weapon. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. These are the Random Events that unlock the ships ' layout A and corresponding ship quest achievements. Small asteroid belt distress beacon. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. I really can't wait to try this out. Pike Beam Whatever it can do, other beams do better. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Would bump it up to B with a pre-igniter. Hull Laser 2 is a perfectly fine weapon. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Mac or PC. Hull laser 2 creates a mini breachfest. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. We make choices like this everyday, they are part of us. . It breaks shields fine, and 30% breach chance is pretty good. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Site rules Staff roster Help files. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. I'm almost to the flagship with the federation A and I have a burst laser II, hull smasher II, weapon pre igniter, and I have enough scrap to get one…Stacking Ion Blast are great. Add a Comment. Found this out in a run yesterday and decided to share it, since I haven't seen anyone talk about it online and google didn't show anything…70K subscribers in the ftlgame community. For the tables of all weapons, see Weapons (tables). FTL: Multiverse Wiki is a FANDOM Games Community. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Basically, getting as much scrap, beacons explored, and ships destroyed. 0s. - Fire Beam Why? The enemy crew can extinguish fires faster than this thing reloads. Hull Laser II / Charge Laser II. 2) Halberd > hull > pike = heavy laser 2. Stacking ion weapons basically means you can kill just about anything with a pike beam or even a combat drone, on full auto-shoot. Sell the Artemis when you need space (or scrap if it will let you cover the purchase at a store) for a better weapon, such as BL2, Flak 1, Halberd Beam, or (in a pinch) Heavy Laser 1 (not 2), Burst Laser 1, or either of the Hull Lasers. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. The Halberd and Hull, and Glaive can almost always hit 4 rooms, but can sometimes hit 5, and sometimes 3. We make choices like this everyday, they are part of us. 1 damage isn't strong enough to cripple most system rooms outside of the first few. When a ship has multiple shield layers, a crystal shard will deplete a layer (just like a laser projectile). All player ships start with piloting, engines, oxygen, and weapons control. Glaive Beam. The Pike Beam's description says Glaive Beam instead of Pike Beam. Mini Beam. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Both drones can start fires with a 10% chance. 0 coins. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Shotgun or rifle. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). I'd say try things, see what you like. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Hull Beam / Pike Beam. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Forums. My first putative world record was still in the original game on Sep 21 2013,. ago. The Pike beam hits 4 minimum, but can hit up to 7 in ideal circumstances. Had a lot of fun recently with hacking + hull beam + fire beam. Stealth Beam Drone []Guard. Shotgun or rifle. Pike Beam Whatever it can do, other beams do better. Upon entry, almost all your systems will be disabled during the intro. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Sure, they do a lot of damage, but you have to get the shields down first. fandom. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. L. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Finally with 3 or more shields active, it will do no damage because 3-3=0. completely useless against shields, so you need something to take the shields down, which is really hard to do except very. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Shotgun or rifle. Plus going into the Flagship fight I thought. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. The best strategy is to just unlock Rock B. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Beams NEVER MISS. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. 3 power for 3. FTL: Faster Than Light. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. [3 shield pierce. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Does 1 Normal damage per room hit. With 2 pike beams for example you can do 8-10 damage on the majority of ships and hit loads of key systems in the process. Shotgun or rifle. So me and my friend were playing FTL using the Federation Cruiser type B. Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. I just wasn't able to strike back very hard without the Pike Beam. Category page. Ship Unlocking Events. ) In addition, the Glaive beam doesn't miss, and can actually deal a LOT more damage than the Mk. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Better for boarding though. too late). The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. There is already a Buzzard-class frigate in the Kadur Remnant mod. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. . Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Plasma storm incapacitated ships. Halberd and Glaive doesn´t work. It doesn't have to go inside by much, so you can often squeeze an extra room in if you are careful. Shotgun or rifle. Otherwise I will probably take a pike beam or hull beam to pair with laser weapons. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hull+pike Will kill the flagship in two volleys, a high upgrade over hull alone (that will take 3). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Add a Comment. Multiverse is so fun. Doubling up on beams has always worked well for me. 3 breach chance, double damage to empty. Fires on a ship can occur when it is hit by weapons (lasers, missiles, bombs, and beams - and only by those that have. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. DiscordDraconequus • 5 yr. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. FTL: Faster Than Light Weapon tier list Lexar_ 9 years ago #1 Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots). 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. Added Basic Hull Laser (1 projectile, 1 power, 13 sec charge time, 0. Premium Powerups Explore Gaming. R. Ships, crew and equipment. Log in Register. In general the Halberd is better. It's certainly more reliable than the luck required to build a full non-consumable based weapons system from scratch. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. MEDIUM TIER: Flak I, Fire Bomb, BLI, Glaive Beam, Vulcan, Charge weaponry (excluding Swarm), Chain Laser, BLIII, Heavy Laser II, Hull Laser II. " Damage Per Room: 3 Beam Length: 80 Charge Time: 25 Power Required: 4 Fire Chance: 0% Cost: 95 Shop Rarity: Very Rare Hull Beam "This beam is most powerful when targeting large, empty sections of hull. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as. Axes or swords. If you let go, you'll have to click on the beam again in order to re-locate it. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Does no hull damage nor system damage. Shotgun or rifle. Besides, I was already destroying everything with two pike beams. FTL: Faster Than Light WikiAll beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Open new ticket Watched. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. . P. Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation next Missiles Leto , because it is weak Artemis , it is the standard Hermes , just because it needs 3 energy Hull Missile , because It is realy a bit better. Flak Artillery. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. No amount of crew can stop it, not even on the flagship. Hull Laser hits systemless rooms for 2 damage per shot. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). The Minibeam, in particular, has no right to not be right under the Advanced Flak. Small Bomb: 55 Ion Bomb: 65 Breach Bomb I: 70* Breach Bomb II: 70 Healing Burst: 40*Beams NEVER MISS. ] 'Earspoon' Beam: 0: 3: 15: 80: 5: 2: 22: 40%: 20%: 0%: 130:. The Pike clearly has advantages though. Mac or PC. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. So, I'd lean towards pike, but they're both good and one or the other will often work better with a given setup. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. And ammo can be expensive. Business, Economics, and Finance. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Bombs are the only weapons that can be fired at your own ship. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It also has a decent breech chance, which can be useful for taking out systems. User account menu. View Mobile SiteYes, beam weapons can penetrate shields that are at least one bubble less than the damage that the beam does, at the cost of one damage for each bubble it has to go through. The Pike. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. alone: glaive beam, burst laser mk 3, and pike beam. DiscordDraconequus • 5 yr. Press J to jump to the feed. Oh ye gods, glaive beam. The Defense drone MKIIs sound like flak cannons when they fire. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. Date. They can be bought at stores or rewarded from events. Saved up scrap, late store bought a Pike Beam, not my favorite beam but enough to know I'll have solid offense for the next two sectors, so upgraded weapons to 4 to use the Burst 2 + Pike together. Captain Ventris. Search within r/ftlgame. Deals double damage on systemless rooms. View Mobile SiteEvery layer of active shields takes one damage off the beam. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Hull Beam: Hull beam is used to give a good amount of damage due to which it becomes a useful weapon.